Escalation: Heart — Character Options

Posted at — Oct 12, 2021

Callings

Adventure

Core Ability

Legendary: You strive to live up to the stories that they’ll tell of your exploits. When you gain a minor advance, refresh 2 stress. When you gain a major advance, refresh 3 stress.

Minor Beats

Major Beats

Zenith Beats

Enlightenment

Core Ability

Unorthodox Methods. You blend together method and madness in pursuit of your goals. You are always observant. Once per session you can ask the facilitator what secret knowledge you can infer or deduce from observing a situation.

Minor Beats

Major Beats

Zenith Beats

Forced

Core Ability

Collateral. You have a knack for getting behind someone else when things kick off. Once per session, allocate stress to the nearest friendly target (PC or NPC) instead of taking it yourself.

Minor Beats

Major Beats

Zenith Beats

Heartsong

Core Ability

In The Blood. You move through the Heart as if blessed. When you resist the twisting of your body or mind by the heart, choose one: it costs one less stress OR you can resist a third time. Once per scene, you can apply this benefit to any consequence.

Minor Beats

Major Beats

Zenith Beats

Penitent

Core Ability

Not Yet. Your willpower, fuelled with guilt, is legendary. Once per session, you can ignore the effects of physical or mental conditions for a scene.

Minor Beats

Major Beats

Zenith Beats

Classes

Cleaver

Core Abilities

Heartsblood

You have a bone-deep connection to the Heart Itself; the closer you get, the more powerful you become. You are more resilient the deeper you delve into the Heart. Once per session you can negate stress equal to the tier of the Heart you’re on.

The Red Feast

Your crucible guts pluck memories from the meat. When you eat a resource, you become attuned to it’s origin for the rest of the scene. There’s no limit to what you can eat, but tough or noxious materials require you to resist to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed.

Major Abilities

Monstrous Appetite

When you eat, you unhinge your jaw and wolf down anything within reach until your belly is distended and you are resplendent with power. When you use The Red Feast to consume a resource, refresh 2 stress.

Deadwalker

Core Abilities

Death Follows Close

You never knew anyone could love you as much as your own death. You are followed around by a manifestation of your death that is invisible and intangible to everyone but you — although when you are on the verge of dying, or in places that resonate heavily with death and sorrow, it might be visible to others. The exact appearance of it is up to you. The first time each session you suffer a moderate condition, your death manifests to protect you and deals severe harm to whatever caused the condition.

Enter The Grey

You know the trick of stepping sideways into the Grey: the space between the worlds of the living and the worlds of the dead. It takes around ten minutes of preparation, e.g. donning ritual garb, inhaling sacred smoke, communing with your death and so on. Afterwards, the smoke clears, and you (and anyone you bring with you) are in the Grey.

Within the Grey, the world is a shadowy echo of its living counterpart. Some souls linger here, awaiting their eternal reward, but for the most part it is grim, empty and monochrome. (For more information on travelling and surviving the Grey, see p. 169.) Exiting the Grey is a simple enough task for a Deadwalker and those they ferry across; anyone else takes a lesser condition “faded”.

Major Abilities

Invidious Spectre

Your death has got your back — right up until it can claim you for itself. Your death manifests as poltergeist activity and other supernatural phenomena that distresses and confuses your enemies. You can push yourself to attune any weapon you carry to the Grey.

Junk Mage

Core Abilities

Ravening Knowledge

You crave the touch of what others call “madness”. The glimpses of truth that ravage your frail, mortal mind give you unimaginable power. When you have a moderate or severe condition related to your mind, you have extra impact when you cast a spell.

Sacrifice

You are willing to sacrifice anything for another hit. Before you cast a spell from this class, you can opt to destroy an occult resource. You can resist any consequences from the next spell you cast for no cost.

Greed Of The Red King

The Red King’s one desire is wealth; he was so devoted to the pursuit of gold that he dreamed himself a reality of infinite splendour. When you cast this spell, you determine what a target you can see wants most right now. In addition, you can smell money, or anything of particular value.