N: widowed, likes Morgana but knows she is a spitfire
BOB THE HORSE
Public House & Stables
Smithy
The Granary
The Stone
Watchtowers
Barrier Pass
Barrier Pass is blocked by a massive wall and gate, held by stoic, unfriendly folk who want little to do with strangers. They live on mountain goats and sheep and gods know what else, and brook no trespass. The town elders tell of their kind coming down every generation or two to trade some ancient wonder for crops or goats, but none alive remember such a visit.
Whitefang Mountains
To the north run the Whitefang Mountains, said to be peopled by savage giants. Little is known about what lies beyond. Throughout the long summers, thunderstorms roll up from the southeast and crash against the mountains. When they do, green and purple lights can be seen dancing around the crown of the peak known as Tor’s Fist.
The Great Woods
Cave Bear’s Den
Dryad’s Joy
Epyllion’s Warning
SD:
Dense thicket
Th:
ugliness, horror, disgust
illusion, glamour, pretense
Fungal Tunnels
Lost Wind Outpost
A Leashed Prayer: A rude kite of bound twigs and sackcloth, bearing the sigil of a half-forgotten deity, levitates in a steady breath of air, secured to the ground by a braided twine and peg. The ease and strain on the twisted string creates a curious plucked melody, but also seems to stress the steadfastness of the pin.
Star Stone
The Dead Bridge
A Macabre Bridge: A narrow bridge traverses the expanse of a fast-flowing stream. Instead of plain blocks, countless moss-riddled wooden gravestones make up the entirety of the dismal span. All but a few of the markers bear a name and a date— some are peculiarly new, while others have only partial inscriptions, as if charting the passage of hours and days.
The Heart Tree
P:
Place of borrowing / lost / found items
A fae demesne / waystone
SD:
Covered in thorns
Giant Hawthorn tree, four stories tall.
N:
Flowers blooms in early summer
Th:
illusion, glamour, pretense
beauty, wonder, awe
The Maw
The Red Grove
The Stream
Th: water, crossing
SD:
UT: ghostly twins haunting it
PTS:
Gordin’s Delve
Gordin’s Delve is a mining town in the Huffel Peaks. Folk make their way here when they’re on the run or when there’s nothing left back home. The Delve is named for the Maker-made passages that plunge under the mountains. There lies the Labyrinth, haunted by beastmen and worse. But mask-wearing Ustrina sometimes come from the depths to trade finely worked goods and the rare bit of orichalcum.
The Flats
Ancient Cisterns
The Roost
Crystal Springs
Drake Mounds
Pale Tunnels
Glass Caves
N: Ancient magic testing facility. Filled with “glass”.
Conn: Underground Lake
Gorfan Watchtower
P:
SD: wildflowers, towering, old wood, tattered flags, overgrown grasses
UT: The legend of Gorfan, inscribed on metal plates. An ancient tale. They say he was a giant, and had over 500 children.
Ruined Tower
Titan Bones
About two days’ hike from Stonetop is Titan Bones, a lone hill amidst the Flats. A huge fossilized skeleton is visible on one side of the hill. When Stonetop or the Hillfolk need to signal each other, they light a huge bonfire atop the hill.
Tor’s Way
SD: Four metal rods impaling a giant Valko skeleton, shooting into the ground, 30ft tall, 1ft wide. They attract the lightning that is common in the area.
Weeping Grasses
N:
Forlorn tribute to a doomed plant
The Steplands
TABLES
Discoveries
A change of terrain
Insight into a danger/threat (numbers, location, behaviors, strengths, weaknesses, etc)
Useful or valuable flora.
POI
Encounter - Hillfolk
Encounter - Other
Encounters (Hillfolk)
Pair of trio of riders. Not immediately hostile.
Herd of goats or sheet, tended by teen(s) and hound(s)
Signs of their passing / encampment / borders
Foragers, not far from camp
A whole band, on the move
A meeting between two or more bands
Encounters (Other)
Deadly beast, not actively hostile, but easily provoked.
Brawbedr (p.145)
Cave bears (p.65)
Thunder Drake (p.31)
Potential game. Big and dangerous if provoked.
Boars (p.64)
Aurochs (p.27)
—
Game. Mostly harmless, but prone to bolt.
Deer
Fowl
Rabbits
—
Spirit of the wild. Curious or indifferent. (p.75,126)
Hazards
POI
Corrupted by the Things Below.
Haunted by death and the undying.
Site or artifact or the barrow-builders.
Hillfolk encampment or sacred place, occupied or not.
Place sacred to spirits of the wild.
Ruin or artifact of the Stone Lords.
Terrain
Creek, gulley, stream, river
Stream disappearing into cave, sinkhole, or fractured bedrock
Sinkhole, crevasse, gorge
Barren patch — sand, scree, rocks
Copse of pines, gnarled shrubs
Gentle slope, meadow
—
Steep slope, treacherous, unstable
—
Sheer rock face, bluff, rocky outcrop
Cave (p.148)
—
Weather
Locations
Blackwater Lake
P: The remains of the Stone Lord city Dulenn.
SD: A sinkhole, filled in by pitch black water. Ruins along the outskirts.
N: Infested with manifestations of the Things Below
Cross-shaped ravine, 250ft deep through hills, 30ft wide. Maker-glass walls layered over red rock.
Oriented true to the compass. Perfectly orthogonal. Glass ceilings.
Wind whips through perforations in the glass, causing them to sing melodies.
Echoing / reverb / from everywhere.
N:
The Ribbon Colossus
P:
SD:
Approaching: down into the desert valley. Spires of rock. Cacti, scrub, and sand. Echoes of celebration & drums.
Colossus of black stone, like wildflower station. Draped in a hundred thousand ribbons of all colors. Changing to a mix of warm tones in the sunset, then cool tones after the sun falls.
Hillfolk below the colossus celebrating.
N:
The central ring: Dancers, drum players,
The big yurt: filled with merriment,
The outlying tents and lean to’s: small groups
Very little metal (taboo to mine ore)
ASK WHAT IS THERE
Names: Jenfir, Henri, Merrn, Sabi, Gwilm
Herd of animals
Bands attending: Moon Tree Watchers, Red Crows, Leaf & Shield
The Tree of Woe
P: Possessed by the amalgamation of spirits who died there, impaled on the thorns. It desires more blood and life force. Being impaled injects you with a drug (ecstasic feeling).
SD: A gnarled tree in the middle of a waste with spikes driven into it. Nothing grows around it. Skeletons scattered around.
Wildflower Station / Bleuujenndor
P: An ancient waystation for travelers. An occasional meeting point for Hillfolk.
SD:
Gentle slope upward (n->s).
Thin scrub trees. Covered in yellow & violet wildflowers.
A mostly-buried complex. Huge immovable blocks.
Two massive statues (tourmaline, black stone, glassy, polished) facing each other, clasping hands in a ritual stance. 10 stories high.
N:
A whole band of Hillfolk, leaving soon.
Characters
Cirl (she/her) the baker:
Sells Tesni’s almond pastries
Gwenl (she/her) - Crone, Southsayer
Merrn (she/they) — Leader, Moon Tree Watchers
M:
SD: sketchy as fuck
UT:
Stren (he/him) - Hunter
Marshedge (p.104)
Tables
Locations
Dropoff
Edgemarket
High Town
Ferrier Manor
Hawtrey Manor
Tricklebank Manor
Eldershaw Manor
Low Town
Miller’s Hill
N:
Nerys (she/her) — Marshedge Sorceress
M: Cultivate magical artifacts and power, so she can ward off the Willow Witches
P: Clever, Melancholy, Obnoxious
SD: Ostentatious
UT:
Heddwyn (they/them) — Nerys’s Apprentice
M: Learn Nerys’ secrets so they can spark a rebellion of farmers (see farmer’s guild)
P: Deceitful, Friendly, Respectful
SD: Intrusive,
UT:
The Bridge
The Fields
The Mire
The Palisade
Characters
Brennan (he/him) — Marshal, Ex-bandit
The Guard
Factions
Council (4 + 1)
One rep from each old house
Brennan has no vote, but pressures
Farmers / Laborers (500)
Harvest Cult
Witch Hunters
Fen-walkers (20)
Guilds (125)
Weavers
Potters
Glassblowers
Herbalists
Lesser Trades (40)
Smiths
Cobblers
Bakers
Carpenters
Thatchers
Miller
Merchants (40)
Old Families (30 + 40 servants)
Ferrier
Hawtrey
Tricklebank
Eldershaw
The Guard (40)
Thieves Guild (20-40)
Hang out near Edgemarket
Labyrinth of Stone
Locations
Overall
Themes:
giant sized
Songs/resonance/vibrations/echoes: to empower, shape, transform, or destroy
Structure: Grandiose buildings of impossible construction
Purpose: Esoteric (laboratory, experiment, power source, etc)