Stonetop NPC's / Locations

Posted at — Feb 13, 2022

Key

Stonetop

AA-UNSPECIFIED

Konrad (he/him) — Berkhard’s crew / second

Linos (they/them)

Martin

Skalag — Singer

Steffen (he/him) — Berkhard’s crew

Teagan

Willem (he/him) — Berkhard’s crew

Berkhard’s House

Afon — Berkhard’s kid

Meredith (she/her) — Berkhard’s wife, farmer

Rhianna — Berkhard’s kid

Brangwen House

Brangwen (she/her) — midwife’s assistant, farmer

Cistern

Delwin’s House

Delwin (he/him) — smith, Moragana’s lover

Cerys (she/her) — cobbler, Delwin’s wife

Eurig House / Glassworks

Tesni Eurig (Hoid)

Fletcher House

Braith ??? (she/her) — farmer/barkeep, Efan’s daughter

Tomas ??? (he/him) — publican, Ifan’s son in law

Grandkids

Garet’s Household

Garet (he/him) — trapper, sorta Efan’s apprentice

Aled (he/him) — Garet’s brother, trapper, Berkhard’s crew

Garet’s Father

Garet’s Mother (dead)

Haul’s House

Julius “Haul” Sura (he/him) — Cleric of Tor

House of Stories

Nia (she/her) — Chronicler, Storyteller, Cleric of Aeritus

Siana (she/her) — Chronicler’s apprentice

Maddox House / Tannery

Guto Maddox (he/him) — tanner, Morgana’s father

Madli Maddox (she/her) — tanner, Morgana’s mother

Meriom’s Household

Meriom (she/her, midwife)

Culhwich (he/him) — Berkhard’s crew, Meriom’s husband

Pavilion of the Gods

Preddy House

Luc Preddy (he/him) — farmer, friend of Maddox’s

BOB THE HORSE

Public House & Stables

Smithy

The Granary

The Stone

Watchtowers

Barrier Pass

Barrier Pass is blocked by a massive wall and gate, held by stoic, unfriendly folk who want little to do with strangers. They live on mountain goats and sheep and gods know what else, and brook no trespass. The town elders tell of their kind coming down every generation or two to trade some ancient wonder for crops or goats, but none alive remember such a visit.

Whitefang Mountains

To the north run the Whitefang Mountains, said to be peopled by savage giants. Little is known about what lies beyond. Throughout the long summers, thunderstorms roll up from the southeast and crash against the mountains. When they do, green and purple lights can be seen dancing around the crown of the peak known as Tor’s Fist.

The Great Woods

Cave Bear’s Den

Dryad’s Joy

Epyllion’s Warning

Fungal Tunnels

Lost Wind Outpost

A Leashed Prayer: A rude kite of bound twigs and sackcloth, bearing the sigil of a half-forgotten deity, levitates in a steady breath of air, secured to the ground by a braided twine and peg. The ease and strain on the twisted string creates a curious plucked melody, but also seems to stress the steadfastness of the pin.

Star Stone

The Dead Bridge

A Macabre Bridge: A narrow bridge traverses the expanse of a fast-flowing stream. Instead of plain blocks, countless moss-riddled wooden gravestones make up the entirety of the dismal span. All but a few of the markers bear a name and a date— some are peculiarly new, while others have only partial inscriptions, as if charting the passage of hours and days.

The Heart Tree

The Maw

The Red Grove

The Stream

Gordin’s Delve

Gordin’s Delve is a mining town in the Huffel Peaks. Folk make their way here when they’re on the run or when there’s nothing left back home. The Delve is named for the Maker-made passages that plunge under the mountains. There lies the Labyrinth, haunted by beastmen and worse. But mask-wearing Ustrina sometimes come from the depths to trade finely worked goods and the rare bit of orichalcum.

The Flats

Ancient Cisterns

The Roost

Crystal Springs

Drake Mounds

Pale Tunnels

Glass Caves

Gorfan Watchtower

Ruined Tower

Titan Bones

About two days’ hike from Stonetop is Titan Bones, a lone hill amidst the Flats. A huge fossilized skeleton is visible on one side of the hill. When Stonetop or the Hillfolk need to signal each other, they light a huge bonfire atop the hill.

Tor’s Way

Weeping Grasses

The Steplands

TABLES

Discoveries

  1. A change of terrain
  2. Insight into a danger/threat (numbers, location, behaviors, strengths, weaknesses, etc)
  3. Useful or valuable flora.
  4. POI
  5. Encounter - Hillfolk
  6. Encounter - Other

Encounters (Hillfolk)

  1. Pair of trio of riders. Not immediately hostile.
  2. Herd of goats or sheet, tended by teen(s) and hound(s)
  3. Signs of their passing / encampment / borders
  4. Foragers, not far from camp
  5. A whole band, on the move
  6. A meeting between two or more bands

Encounters (Other)

  1. Deadly beast, not actively hostile, but easily provoked.
    1. Brawbedr (p.145)
    2. Cave bears (p.65)
    3. Thunder Drake (p.31)
  2. Potential game. Big and dangerous if provoked.
    1. Boars (p.64)
    2. Aurochs (p.27)
  3. Game. Mostly harmless, but prone to bolt.
    1. Deer
    2. Fowl
    3. Rabbits
  4. Spirit of the wild. Curious or indifferent. (p.75,126)

Hazards

POI

  1. Corrupted by the Things Below.
  2. Haunted by death and the undying.
  3. Site or artifact or the barrow-builders.
  4. Hillfolk encampment or sacred place, occupied or not.
  5. Place sacred to spirits of the wild.
  6. Ruin or artifact of the Stone Lords.

Terrain

  1. Creek, gulley, stream, river
  2. Stream disappearing into cave, sinkhole, or fractured bedrock
  3. Sinkhole, crevasse, gorge
  4. Barren patch — sand, scree, rocks
  5. Copse of pines, gnarled shrubs
  6. Gentle slope, meadow
  7. Steep slope, treacherous, unstable
  8. Sheer rock face, bluff, rocky outcrop
  9. Cave (p.148)

Weather

Locations

Blackwater Lake

Neossji Passage

The Burning Temple

The Fae House — Gniewomir (knee-vo-rim)

The Glass Cross

The Ribbon Colossus

The Tree of Woe

Wildflower Station / Bleuujenndor

Characters

Cirl (she/her) the baker:

Gwenl (she/her) - Crone, Southsayer

Merrn (she/they) — Leader, Moon Tree Watchers

Stren (he/him) - Hunter

Marshedge (p.104)

Tables

Locations

Dropoff

Edgemarket

High Town

Low Town

Miller’s Hill

The Bridge

The Fields

The Mire

The Palisade

Characters

Brennan (he/him) — Marshal, Ex-bandit

The Guard

Factions

Council (4 + 1)

Farmers / Laborers (500)

Harvest Cult

Witch Hunters

Fen-walkers (20)

Guilds (125)

Lesser Trades (40)

Merchants (40)

Old Families (30 + 40 servants)

The Guard (40)

Thieves Guild (20-40)

Labyrinth of Stone

Locations

Overall

Labyrinth

The Bridge / Hungry Gate

Golem Test Area

The Crystal Arboretum

Maker Seed Library

Characters

Harvest Cultists

Witch Hunters / Fen Walkers

Saennaen — Stone Lord Spirit (p.150)

Stone Lord Construct

Wanderers

The Fat Cats

Totally not Yennefer / Dandelion / Geralt

Felix Lindberg (xe/xir) — Trader

Torger Nykvist (he/him) — Bodyguard, Monster slayer

Vivian Eliassen (they/them) — Bodyguard, Magician